(reaction for +5 ac until start of your turn. Things like shield and absorb elements would be invaluable. It's super lame, but I feel like I should just kill off my character and start over. Could just be because he knows when to use it though, since he has played before. I thought the cleric's necrotic damage would have the biggest issue, but so far that seems to be the most reliable damage. None of us knew we would be facing undeads or what that entails. We have a necromancer Wiz, a Silver dragon Sorcerer and a death cleric. Then, I read somewhere that banishment just doesn't work at all in this adventure (luckily, we aren't high enough level to have taken in). We fought some armor dude immune to magic missile. Nothing can be put to sleep or blinded, phantasmal force and hold person don't seem to work on anything, pretty much everything seems to be immuned to mind spike and shadow blade. We're all new players, and I dont want too much spoilers, but our spells just don't seem to ever work. Questions: what are some good spells and what spell should be avoided in Curse of Strahd?
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