![]() If the screen is ahead of Mario (Mario is on the left side of screen), the variable will have updated too soon, so you can access a future entry point's target from an earlier entry point.The only thing needed is that the screen hasn't scrolled too far when the pipe is entered.) Making the vine appear is not required for this glitch. If Mario is far on the right side of the screen, the entry point variable will be out of date, so a new entry point will lead to the target of the previous one (Example: In 4-2 of SMB1, if Mario is far enough on the right side of the screen, he can use the pipe to go to the warp room since the destination info of the vine is still valid.Loaded from the level data, all entry points in the current screen will Once the screen scrolls far enough for the next target label to be ![]() In the game RAM that determines where pipes or vines in the current screen lead. The reason lies in how the game is designed: There is just one global variable Theory: The game can have only one "entry point" (a pipe or vine) per screen.
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